Wednesday, November 15, 2017

cappasity to build AR / VR and 3D business for ecommerce market

capacity vr and ar technology

https://artoken.io/

Abstract

it is known that e-commerce business today has a lot of emerging, ranging from small-scale business to large-scale and includes in every way. Currently e-commerce systems that run the same as other businesses that people sell goods merchandise online, buyers look at goods sold, then if you like to stay contact the contac person concerned, then if both parties have the same mutual approval then transaction can be done. The process of shipping goods using goods delivery services, and its costs simply transferred via ATM.
As for Virtual Reality technology has been widely used in today's tech world, whether it's military training or just to play the game alone. The sensation is very different indeed. Because as if we were in a real virtual world.

It is very easy indeed in doing this online buying, but if purchased is a garment then not infrequently the size that does not match or it turns out the model is less suitable with our bodies. Therefore, we plan to combine the two methods of e-commerce business using Virtual Reality technology. Maybe abroad there we've ever encountered this technology, while in Indonesia itself is not familiar enough. So, consumers can enjoy the feel of shopping as directly go to the original store. With Virtual Reality 3D technology we can directly try the desired clothing by matching it in our body, and choose the color and style according to taste of course with a capital smartphone with front camera facility. But do not worry for those who do not have a smartphone with front camera facility we plan to make it also in desktop version.

cappasity ecosystems in various industries

Cappasity platform for 3D / VR / AR shopping

With people still struggling to shop for clothes and accessories because they do not have much time to travel, they need quick access to online shopping. And the existence of people who are less interested to make online shopping for clothes because sometimes the selected clothes do not match after use, then with the evolution of virtual reality this consumer can adjust to try it directly in 3Dl visuals that make consumers as if wearing clothes in real, only with the help of the camera via computer or smartphone media.

To unlock AR/VR’s potential, Cappasity, an established trusted player, is launching a community-friendly AR/VR Ecosystem which is capable of solving the AR/VR content issue. The Ecosystem is designed to provide its participants with engaging economic incentives to store and trade self-created 3D and other AR/VR content. To ensure trustless content exchange among participants, the system relies on blockchain infrastructure, which allows users to register copyrights and track transaction history by using smart contracts that will ensure a fair allocation of remuneration among all interested parties. Additionally, we propose to use a proper utility token (ARToken) as the primary payment vehicle for all transactions within the Ecosystem’s content Marketplace. This will simplify content exchange among participants from different parts of the globe and create a borderless AR/VR community network. Cappasity will use its proprietary technological platform as a lever to boost Ecosystem growth and will provide the community with its API and SDK to integrate new tools and technologies developed by third party service providers.

Cappasity set its sights on developing tools to revolutionize AR/VR and 3D technologies — and succeeded. We introduced a professional 3D digitizing solution comprising:

  • Easy 3D Scan® software, which generates a 3D image in two to three minutes and is capable of digitizing thousands of items per day.
  • 3D View — a new format, revolutionizing the concept of 3D digitizing. You used to have to take 32 60 pictures, process them manually one at a time, and then find a way to embed them. If 32 pictures were taken, the end product looked Cappasity background Cappasity: how it all began White Paper v.5.0_ October, 25 2017 22 more like a slideshow. This format does not overload a website with heavy traffic: The download rate is four times faster on average, as we are streaming the data and enable users to interact with an object if only 30% of it is downloaded.
  • 3D Hologram — a new format, compatible with various AR/VR devices.
  • API used for synchronization with product catalogs: We implement Cappasity tools for customers’ e-stores; Additionally, Cappasity tools show better compatibility with various browsers than most comparable alternatives.
  • Cappasity.AI to analyze customer interaction with 3D content and provide a customer interest heatmaps for each product.

 

Cappasity Ecosystem

The Cappasity AR/VR Ecosystem is intended for those wishing to sell, rent or buy AR/VR and 3D content. The Ecosystem consists of an infrastructure layer and a marketplace layer while both are based on Cappasity platform technologies. The infrastructure layer encompasses the blockchain, software toolkits, and decentralized storage. The decentralized storage infrastructure is provided by Cappasity and the independent storage service providers. The marketplace layer comprises the Marketplace for content exchange and the sandbox area as a testing environment for AR/VR/3D content. AR/VR developers and active community contributors are to be supported through dedicated AR Funds.

Ecosystem participants

  • Content makers
 
  • Businesses
  • Content moderators
 
  • Consumers
  • Developers
 
  • Storage service providers

Ecosystem key elements

  • Marketplace
  • Storage
  • Sandbox
  • Software tools & SDK
  • Blockchain and smart contracts
  • AR funds for ecosystem development

Ecosystem goods

There will be two main categories of goods available on the Marketplace:

  • AR/VR/3D content, namely, 3D models, 3D Views, 3D Holograms and 360-degree view videos. The Ecosystem will support 3D model importing in various formats such as *.OBJ / *.STL / *.3DS / *.WRL / *.FBX and other popular formats. This content will be used by AR/VR/3D app developers, businesses, other content makers and artists as a basic element of a whole AR/VR app environment. A plugin for content embedding will be available to content purchasers. Also general consumers may use the available content for personal and social VR/AR applications.
  • AR/VR/3D apps for a range of use: content creation tools for developers and content makers, content web-players for various devices, consumer AR/VR/3D apps for different purposes, e.g. entertainment, business and 3D printing.

more details read whitepaper

Cappasity ecosystem use-cases

  • Gaming: 3D model sale for videogames
  • Live events: 360-degree video call for tender
  • Video entertainment: 3D graphics for consumer AR app
  • Retail: virtual 3D exhibition, VIP showrooms, social e-commerce
  • 3D printing: 3D models for medical students
  • Social VR: 3D avatar for sharing and fashion

about ARtoken

The utility token, ARToken, will be used as a native digital currency for content purchase and for active community member rewards through dedicated AR Funds. Immediately after the token sale is finished, Cappasity will give crowdsale participants an opportunity to pay for its already presented 3D modeling services with ARTokens.

With intention of developing the international AR/VR/3D content Marketplace, it was decided to use digital currency as the main vehicle for Ecosystem goods exchange among the participants. Due to its ability to ignore the state borders, digital currency is perfect for C2C (consumer to consumer) economic interactions. Moreover, instead of adopting one of the existing cryptocurrencies such as BTC or ETH, we settled upon the creation of a native Ecosystem utility token — ARToken (AR). Consumers of AR/VR/3D content will pay with ARTokens for the Ecosystem goods that content makers and developers offer for sale and rent. ARToken will be issued as ERC-20 Ethereum token. All ARToken transactions will be handled by Ethereum blockchain and therefore approved by Ethereum miners. Smart contracts created for the Cappasity AR/VR Ecosystem will be published on Cappasity GitHub profile. If we decide to transfer ARToken from Ethereum into another DPoS blockchain the token migration will be implemented the same way as, for example, the migration of EOS tokens that are currently ERC-20 EOS tokens54 . Cappasity will invite the AR/VR community as well as the cryptocommunity to contribute to AR/VR Ecosystem development by taking part in the ARToken sale. The community contributions will help AR/VR Ecosystem development and accelerating Cappasity’s innovation pipeline. In response, a fair share of contributions will be reserved in form of endowment funds to support AR/VR/3D innovators and active Ecosystem contributors.

Roadmap

community link

Telegram https://t.me/artoken
Facebook https://www.facebook.com/cappasity
Twitter https://twitter.com/cappasity
Linkedin https://www.linkedin.com/company-beta/3773119/
Youtube https://www.youtube.com/channel/UCRCSGdmb2ClX-3P9A6oXkAw
Bitcointalk https://s.artoken.io/8
Github https://github.com/CappasityTech
Reddit https://www.reddit.com/r/ARToken_by_Cappasity/

 

5 comments:

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